crawlSS_052_experience.txt: Experience and level increase Based on Crawl Stone Soup 0.5.2 Last change: 2009-12-09 by E. Grasland (use a fixed-width font like Courier to display the tables correctly) Experience required per level ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The experience a Human need to gain a level is given on the following table: +-------+--------+-------+--------+ | Level | Xp | Delta | Delta2 | +-------+--------+-------+--------+ | 1 | 0 | - | - | | 2 | 10 | 10 | 10 | | 3 | 30 | 20 | 10 | | 4 | 70 | 40 | 20 | | 5 | 140 | 70 | 30 | | 6 | 270 | 130 | 60 | | 7 | 520 | 250 | 120 | | 8 | 1010 | 490 | 240 | | 9 | 1980 | 970 | 480 | | 10 | 3910 | 1930 | 960 | | 11 | 7760 | 3850 | 1920 | | 12 | 15450 | 7690 | 3840 | | 13 | 29000 | 13550 | 5860 | | 14 | 48500 | 19500 | 5950 | | 15 | 74000 | 25500 | 6000 | | 16 | 105500 | 31500 | 6000 | | 17 | 143000 | 37500 | 6000 | | 18 | 186500 | 43500 | 6000 | | 19 | 236000 | 49500 | 6000 | | 20 | 291500 | 55500 | 6000 | | 21 | 353000 | 61500 | 6000 | | 22 | 420500 | 67500 | 6000 | | 23 | 494000 | 73500 | 6000 | | 24 | 573500 | 79500 | 6000 | | 25 | 659000 | 85500 | 6000 | | 26 | 750500 | 91500 | 6000 | | 27 | 848000 | 97500 | 6000 | +-------+--------+-------+--------+ Xp is the number of experience points required to reach this level, Delta the additional points you need to increase to this level when you are at the previous level, and Delta2 the number of "additional additional" points compared to those you needed for the last level you need to reach this level. Level 27 is the maximum experience level; you can't gain more levels after that. This is the "base" table; in order to have the correct values for your character, you need to multiply everything by a race-dependent factor: +---------------+------------+ | Race | Multiplier | +---------------+------------+ |Human | 100 % | |Halfling | 100 % | |Hill Orc | 100 % | |Kobold | 100 % | +---------------+------------+ |Ogre | 110 % | +---------------+------------+ |Sludge Elf | 120 % | |Naga | 120 % | |Ghoul | 120 % | |Merfolk | 120 % | +---------------+------------+ |Spriggan | 130 % | |Kenku | 130 % | |Deep Dwarf | 130 % | |Mountain Dwarf | 130 % | +---------------+------------+ |Deep Elf | 140 % | |Centaur | 140 % | |Minotaur | 140 % | |Demonspawn | 140 % | |Draconian | 140 % | +---------------+------------+ |High Elf | 150 % | |Mummy | 150 % | |Vampire | 150 % | |Troll | 150 % | +---------------+------------+ |Demigod | 160 % | +---------------+------------+ Increases per level ~~~~~~~~~~~~~~~~~~~ Levelling up may increase your max HP and MP, depending on your race and experience level. In addition, some races gain intrinsic abilities at certain levels. If you previously lost levels, you will regain the exact HP/MP amount you lost when reaching back those levels (no scumming here!). Common stats gains ================== Every 3 levels starting at level 3, you may increase one of your stats of your choosing. The base max HP gain (which may be further modified depending to your race) depends on your experience level: - Level 2-12: 1d4 + 3 HP - Level 13-21: 1d3 + 2 HP - Level 22-27: 1d2 + 1 HP Race-dependent stats gains ========================== * Human You get a random stat increase every 5 levels starting at level 5. You gain the base max HP on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * High Elf You get a Strength or Dexterity (equal chance) increase every 3 levels starting at level 3. You gain the base max HP on every level, minus 1 except on every 3 levels starting at level 3. You gain 1 max MP, plus 1 on every even level. Your intrinsic magic resistance increases by 4. * Deep Elf You get an Intelligence increase every 4 levels starting at level 4. You gain the base max HP on every level, minus 1 on levels 2-16, and minus 1 more on every 3 levels starting at level 3. You gain 2 max MP on every level. Your intrinsic magic resistance increases by 4. * Sludge Elf You get an Intelligence or Dexterity (equal chance) increase every 4 levels starting at level 4. You gain the base max HP on every level, minus 1 except on every 3 levels starting at level 3. You gain 1 max MP on every level, plus 1 except on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 4. * Mountain Dwarf You get a Strength increase every 4 levels starting at level 4. You gain the base max HP every level, plus 1 on every even level. You gain 1 max MP on every level except on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 4. * Deep Dwarf You get a Strength or Intelligence (equal chance) increase every 4 levels starting at level 4. You gain the base max HP plus 1 on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 6. * Hill Orc You get a Strength increase every 5 levels starting at level 5. You gain the base max HP on every level, plus 1 on every even level. You gain 1 max MP on every level, except on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 3. * Merfolk You get a random stat increase every 5 levels starting at level 5. You gain the base max HP on every level, plus 1 except on every 3 levels starting at level 3. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Halfling You get a Dexterity increase every 5 levels starting at level 5. You gain the base max HP on every level, minus 1 on levels 2-16, and minus 1 more on even levels. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Kobold You get a Strength or Dexterity (equal chance) increase every 5 levels starting at level 5. You gain the base max HP on every level, minus 1 on levels 2-16, and minus 1 more on even levels. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Spriggan You get a Strength or Dexterity (equal chance) increase every 5 levels starting at level 5. You gain the base max HP on every level, minus 1 on levels 2-16, and minus 1 more except on every 3 levels starting at level 3. You gain 2 max MP on every level. Your intrinsic magic resistance increases by 7. * Naga You get a random stat increase every 4 levels starting at level 4. You gain the base max HP plus 1 on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 5. * Centaur You get a Strength or Dexterity (equal chance) increase every 4 levels starting at level 4. You gain the base max HP on every level, plus 1 every even level. You gain 1 max MP on every level except on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 3. * Ogre You get a Strength increase every 3 levels starting at level 3. You gain the base max HP plus 1 on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 4. * Troll You get a Strength increase every 3 levels starting at level 3. You gain the base max HP plus 1 on every level, plus 1 more on every even level. You gain 1 max MP on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 3. * Minotaur You get a Strength or Dexterity (equal chance) increase every 4 levels starting at level 4. You gain the base max HP on every level, plus 1 on every even level. You gain 1 max MP every odd level. Your intrinsic magic resistance increases by 3. * Draconian (not Grey) You get a random stat increase every 4 levels starting at level 8. You gain the base max HP on every level, plus 1 on every 3 levels starting at level 3. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3 (6 for Purple Draconians). * Draconian (Grey) (Grey draconians gain better stats at level up to make up for their lack of special ability) You get a random stat at level 4, 7 and every 3 levels starting at level 9 afterwards. You gain the base max HP on every level, plus 1 on every 3 levels starting at level 3, plus 1 on every level starting at level 8. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Kenku You get a random stat increase every 4 levels starting at level 4. You gain the base max HP on every level, minus 1 on levels 2-16, and minus 1 more on every 3 levels starting at level 3. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Demigod You get a random stat increase every even level. You gain the base max HP on every level, plus 1 on every even level. You gain 2 max MP on every level, minus 1 on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 4. * Demonspawn You get a random stat increase every 4 levels starting at level 4. You gain the base max HP on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Mummy You don't get additional stat increases. You gain the base max HP on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 3. * Ghoul You get a Strength stat increase every 5 levels starting at level 5. You gain the base max HP, plus 1 on every even level. You gain 1 max MP every level except on every 3 levels starting at level 3. Your intrinsic magic resistance increases by 3. * Vampire You don't get additional stat increases. You gain the base max HP on every level. You gain 1 max MP on every level. Your intrinsic magic resistance increases by 4. Here's the cumulated average max HP gain you may expect from level increases (remember that this is the _average_ value, since the actual gain is slightly random): +--------------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ |Level | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | +--------------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ |Human | 5½| 11 | 16½| 22 | 27½| 33 | 38½| 44 | 49½| 55 | 60½| 64½| 68½| 72½| 76½| 80½| 84½| 88½| 92½| 96½| 98 | 99½|101 |102½|104 |105½| |High Elf | 4½| 10 | 14½| 19 | 24½| 29 | 33½| 39 | 43½| 48 | 53½| 56½| 59½| 63½| 66½| 69½| 73½| 76½| 79½| 83½| 84 | 84½| 86 | 86½| 87 | 88½| |Deep Elf | 4½| 8 | 12½| 17 | 20½| 25 | 29½| 33 | 37½| 42 | 45½| 48½| 51½| 53½| 56½| 60½| 63½| 67½| 71½| 74½| 76 | 77½| 78 | 79½| 81 | 81½| |Sludge Elf | 4½| 10 | 14½| 19 | 24½| 29 | 33½| 39 | 43½| 48 | 53½| 56½| 59½| 63½| 66½| 69½| 73½| 76½| 79½| 83½| 84 | 84½| 86 | 86½| 87 | 88½| |Mountain Dwarf| 6½| 12 | 18½| 24 | 30½| 36 | 42½| 48 | 54½| 60 | 66½| 70½| 75½| 79½| 84½| 88½| 93½| 97½|102½|106½|109 |110½|113 |114½|117 |118½| |Deep Dwarf | 6½| 13 | 19½| 26 | 32½| 39 | 45½| 52 | 58½| 65 | 71½| 76½| 81½| 86½| 91½| 96½|101½|106½|111½|116½|119 |121½|124 |126½|129 |131½| +--------------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ |Hill Orc | 6½| 12 | 18½| 24 | 30½| 36 | 42½| 48 | 54½| 60 | 66½| 70½| 75½| 79½| 84½| 88½| 93½| 97½|102½|106½|109 |110½|113 |114½|117 |118½| |Merfolk | 6½| 12 | 18½| 25 | 30½| 37 | 43½| 49 | 55½| 62 | 67½| 72½| 77½| 81½| 86½| 91½| 95½|100½|105½|109½|112 |114½|116 |118½|121 |122½| |Halfling | 3½| 8 | 11½| 16 | 19½| 24 | 27½| 32 | 35½| 40 | 43½| 46½| 48½| 51½| 53½| 57½| 60½| 64½| 67½| 71½| 72 | 73½| 74 | 75½| 76 | 77½| |Kobold | 3½| 8 | 11½| 16 | 19½| 24 | 27½| 32 | 35½| 40 | 43½| 46½| 48½| 51½| 53½| 57½| 60½| 64½| 67½| 71½| 72 | 73½| 74 | 75½| 76 | 77½| |Spriggan | 3½| 8 | 11½| 15 | 19½| 23 | 26½| 31 | 34½| 38 | 42½| 44½| 46½| 49½| 51½| 54½| 58½| 61½| 64½| 68½| 69 | 69½| 71 | 71½| 72 | 73½| |Naga | 6½| 13 | 19½| 26 | 32½| 39 | 45½| 52 | 58½| 65 | 71½| 76½| 81½| 86½| 91½| 96½|101½|106½|111½|116½|119 |121½|124 |126½|129 |131½| +--------------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ |Centaur | 6½| 12 | 18½| 24 | 30½| 36 | 42½| 48 | 54½| 60 | 66½| 70½| 75½| 79½| 84½| 88½| 93½| 97½|102½|106½|109 |110½|113 |114½|117 |118½| |Ogre | 6½| 13 | 19½| 26 | 32½| 39 | 45½| 52 | 58½| 65 | 71½| 76½| 81½| 86½| 91½| 96½|101½|106½|111½|116½|119 |121½|124 |126½|129 |131½| |Troll | 7½| 14 | 21½| 28 | 33½| 42 | 49½| 56 | 63½| 70 | 77½| 82½| 88½| 93½| 99½|104½|110½|115½|121½|126½|130 |132½|136 |138½|142 |144½| |Minotaur | 6½| 12 | 18½| 24 | 30½| 36 | 42½| 48 | 54½| 60 | 66½| 70½| 75½| 79½| 84½| 88½| 93½| 97½|102½|106½|109 |110½|113 |114½|117 |118½| |Drac. (!Grey) | 5½| 12 | 17½| 23 | 29½| 35 | 40½| 47 | 52½| 58 | 64½| 68½| 72½| 77½| 81½| 85½| 90½| 94½| 98½|103½|105 |106½|109 |110½|112 |114½| |Drac. (Grey) | 5½| 12 | 17½| 23 | 29½| 35 | 41½| 49 | 55½| 62 | 69½| 74½| 79½| 85½| 90½| 95½|101½|106½|111½|117½|120 |122½|126 |128½|131 |134½| +--------------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ |Kenku | 4½| 8 | 12½| 17 | 20½| 25 | 29½| 33 | 37½| 42 | 45½| 48½| 51½| 53½| 56½| 60½| 63½| 67½| 71½| 74½| 76 | 77½| 78 | 79½| 81 | 81½| |Demigod | 6½| 12 | 18½| 24 | 30½| 36 | 42½| 48 | 54½| 60 | 66½| 70½| 75½| 79½| 84½| 88½| 93½| 97½|102½|106½|109 |110½|113 |114½|117 |118½| |Demonspawn | 5½| 11 | 16½| 22 | 27½| 33 | 38½| 44 | 49½| 55 | 60½| 64½| 68½| 72½| 76½| 80½| 84½| 88½| 92½| 96½| 98 | 99½|101 |102½|104 |105½| |Mummy | 5½| 11 | 16½| 22 | 27½| 33 | 38½| 44 | 49½| 55 | 60½| 64½| 68½| 72½| 76½| 80½| 84½| 88½| 92½| 96½| 98 | 99½|101 |102½|104 |105½| |Ghoul | 6½| 12 | 18½| 24 | 30½| 36 | 42½| 48 | 54½| 60 | 66½| 70½| 75½| 79½| 84½| 88½| 93½| 97½|102½|106½|109 |110½|113 |114½|117 |118½| |Vampire | 5½| 11 | 16½| 22 | 27½| 33 | 38½| 44 | 49½| 55 | 60½| 64½| 68½| 72½| 76½| 80½| 84½| 88½| 92½| 96½| 98 | 99½|101 |102½|104 |105½| +--------------+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+----+ Note that your max MP may be lower than expected. Your exact total max MP amount (not taking in account items or mutations) is given by adding 1/4 of your Spellcasting skill times your experience level or 1/6 of your Invocation skill times your experience level (whichever is higher) to your inital max MP plus all the max MP increases you get from level-up, then using the following table: +-------------------+------------+ |Theoretical max MP |Real max MP | +-------------------+------------+ | <= 18 | unchanged | | 19 | 18 | | 20 - 21 | 19 | | 22 - 23 | 20 | | 24 - 25 | 21 | | 26 - 27 | 22 | | 28 - 29 | 23 | | 30 - 31 | 24 | | 32 - 33 | 25 | | 34 - 35 | 26 | | 36 - 39 | 27 | | 40 - 43 | 28 | | 44 - 47 | 29 | | 48 - 51 | 30 | | 52 - 55 | 31 | | 56 - 59 | 32 | | 60 - 63 | 33 | | 64 - 67 | 34 | | 68 - 71 | 35 | | 72 - 79 | 36 | | 80 - 87 | 37 | | 88 - 95 | 38 | | 96 - 103 | 39 | | 104 - 111 | 40 | | 112 - 119 | 41 | | 120 - 127 | 42 | | 128 - 135 | 43 | | 136 - 143 | 44 | | 144 - 159 | 45 | | 160 - 175 | 46 | | 176 - 191 | 47 | | 192 - 207 | 48 | | 208 - 223 | 49 | | >= 224 | 50 | +-------------------+------------+ The effect of level-ups on max MP is thus rather low after you reach ~30 MP (a level 27, Spellcasting 27 Troll Wizard would get 48 max MP against 50 max MP for a Deep Elf Wizard). Race-specific ability gains =========================== Several species gain abilities at certain levels: * Naga At levels 3, 6, 9, 12, 15, 18, 21, 24 and 27, your base AC increases by 1. * Kenku At level 5, you gain intrinsic ability to fly. At level 15, you gain intrinsic ability to fly continuously. * Deep Dwarf At level 14, you gain intrinsic level 1 negative energy resistance. * Mummy At level 13, you gain intrinsic level 1 affinity with necromantic magic. At level 13, you gain intrinsic self restoration (restore all stats at their max level for 1 permanent MP). At level 26, you gain intrinsic level 2 affinity with necromantic magic. * Vampire At level 3, you gain intrinsic Bat Transformation At level 6, you gain intrinsic ability to create potions of blood from corpses at level 6. At level 10, your Bat Transformation is possible even when you wear cursed equipment. * Draconian At levels 8, 12, 16, 20 and 24, your base AC increases by 1. At level 7, your color is revealed. - Red draconians At level 7, you gain intrinsic ability to breathe fire. At level 14, you gain intrinsic level 1 fire resistance. - White draconians At level 7, you gain intrinsic ability to breathe frost. At level 14, you gain intrinsic level 1 cold resistance. - Green draconians At level 7, you gain intrinsic ability to breathe poison. At level 7, you gain intrinsic poison resistance. - Yellow draconians At level 7, you gain intrinsic ability to spit acid. At level 7, you gain intrinsic level 2 acid resistance. - Black draconians At level 7, you gain intrinsic ability to breathe lightning. At level 17, you gain intrinsic lightning resistance. - Purple draconians Your base magic resistance is 6 times your experience level (versus 3 for others draconian colors) At level 7, you gain intrinsic ability to breathe power. - Mottled draconians At level 5, you gain intrinsic sticky flame resistance. At level 7, you gain intrinsic ability to breathe sticky flame. - Pale draconians At level 5, you gain intrinsic steam resistance. At level 7, you gain intrinsic ability to breathe steam. - Gray draconians At level 7, your base tail damage (for auxiliary unarmed attack) is increased to 12 (from 6). At levels 10, 14, 18, 22 and 26, your base AC increases by 1 (cumulative with the increases at levels 8, 12, 16, 20 and 24). * Demonspawn Between level 2 and 4, you gain a first demonic power (low power). Between level 5 and 9, you gain a second demonic power (low power). Between level 10 and 14, you gain a third demonic power (high power). Between level 15 and 19, you gain a fourth demonic power (high power). Between level 20 and 24, you gain a fifth demonic power (high power). At level 27, you gain a sixth and last demonic power (high power). The first two mutations are selected in the following list with the displayed probability and at the displayed level; if a mutation that you already have (even from a non-demonic origin) is selected or if you don't meet the conditions, a new one is picked in the same list instead. +-------------------+-------+------+--------------------------------------------------------------------------------------------------------------+ |Demonic Mutation |Chance |Level |Remarks | +-------------------+-------+------+--------------------------------------------------------------------------------------------------------------+ |Horns | 20% |1d2 |+1 level for the 2nd demonic power, or for the first with a 20% chance | |Breathe flames | 13% | 2 |Only if you're not skilled in Fire Magic and don't have Throw Frost or Throw Flames | |Armour | 10% | |See below | |Throw Flames/Frost | 8% | 1 |Only if you're not skilled in both Fire or Ice Magic and don't have Throw Frost, Throw Flames or Breathe | | | | | Flames; chance reduced by 75% if you're a follower f Makhleb and by 80% if you're skilled in Conjurations; | | | | | Throw Flames is picked if you're skilled in Ice Magic, Throw Frost if you're skilled in Fire Magic, either | | | | | one (randomly) if you're unskilled in both. | |See Invisible | 7% | 1 | | |Fire Resistance | 7% | 1 | | |Spit Poison | 6% | 1 |Only if you're not skilled in Poison Magic | |Blink | 6% | 2 |Only if you're not skilled in Translocations | |Cold Resistance | 5% | 1 | | |Sense Surroundings | 5% | 3 | | |Teleport Control | 4% | 1 | | |Poison Resistance | 4% | 1 | | |Summon Minor Demon | 4% | 1 |Only if you're not skilled in Summonings and you're not a follower of Makhleb | |Repulsion Field | 3% |1d2+1 | | +-------------------+-------+------+--------------------------------------------------------------------------------------------------------------+ Armour mutations are all the mutations that increase your AC. Unlike the others, you may get a mutation in this group if you already have one (with a very reduced chance, though), until you get a total of 3 armour mutation levels. The following table shows the chances for each armour mutation if the Armour Mutation was selected in the table above, the number of levels you may get and the corresponding AC bonus: +-------------------+-------+------+------------------------+-------------------------+ |Armour Mutation |Chance |Level | AC bonus (level 1/2/3) | Dex malus (level 1/2/3) | +-------------------+-------+------+------------------------+-------------------------+ |Boney plates | 10% |1d2 | +2/+3/+4 | -1/-2/-3 | |Red scales | 2% |1d2+1 | +1/+2/+4 | | |Nacreous scales | 2% |1d2+1 | +1/+3/+5 | | |Black scales | 2% |1d2+1 | +1/+3/+5 | | |White scales | 2% |1d2+1 | +1/+3/+5 | | |Blue scales | 2% |1d2+1 | +1/+2/+3 | | |Speckled scales | 2% |1d2+1 | +1/+2/+3 | | |Orange scales | 2% |1d2+1 | +1/+3/+4 | | |Iridescent scales | 2% |1d2+1 | +1/+2/+3 | | |Patterned scales | 2% |1d2+1 | +1/+2/+3 | | |Ridged grey scales | 2% |1d2 | +2/+4/+6 | -1/-1/-2 | |Metallic scales | 2% |1d2 | +3/+7/+10 | -2/-3/-4 | |Yellow scales | 2% |1d2 | +2/+4/+6 | 0/-1/-2 | |Brown scales | 2% |1d2 | +2/+4/+5 | | |Purple scales | 2% |1d2 | +2/+4/+6 | | |Indigo scales | 2% |1d2 | +2/+3/+5 | | |Knobbly red scales | 2% |1d2 | +2/+5/+7 | 0/-1/-2 | |Grey scales | 13% |1d2+1 | +1/+2/+3 | | |Thick black scales | 13% |1d2+1 | +3/+6/+9 | -1/-2/-3 | |Green scales | 10% |1d2+1 | +1/+3/+5 | | |Tough skin | 27% |1d2+1 | +1/+2/+3 | | +-------------------+-------+------+------------------------+-------------------------+ Note that the sum of all your armour mutation levels cannot exceed 3 (the number of levels you would gain may be reduced accordingly). Mutations after level 9 are "high power" and will be selected in the following table instead. If a mutation that you already have (even from a non-demonic origin) is selected or if you don't meet the conditions, a new one is picked; there's a small chance that in this case, you'll get a mutation from the "low power" list (sometimes under an improved form or with more levels, though). +-------------------------+-------+------+--------------------------------------------------------------------------------------------------------+ |Demonic Mutation |Chance |Level |Remarks | +-------------------------+-------+------+--------------------------------------------------------------------------------------------------------+ |Smite | 15% | 1 |Only if your Conjuration skill is lower than 5 | |Summon Demon | 10% | 1 |Only if you don't have this ability from worshipping Makhleb and your Summoning skill is lower than 5 | |Raise Dead | 9% | 1 |Only if you're not a follower of Yredelemnul and your Summonings and Necromancy skills are lower than 3 | |Channel Energy | 8% | 1 |Only if you're not a follower of Trog or Sif Muna | |Drain Life | 7% | 1 |Only if you're at least level 6 in Unarmed Combat and this skill is you best attacking skill | |Draw Strength | 7% | 1 |Only if you're not a follower of Makhleb | |Control Demon | 6% | 1 |Only if your Summonings and Necromancy skills are lower than 5 | |Teleport at will | 6% | 2 | | |Regeneration | 5% |1d2+1 | | |Neg. Energy Resistance | 5% | 1d3 | | |Hurl Hellfire | 5% | 1 |Only if your Conjuration skill is lower than 9 | |Magic Resistance | 4% |1d2+1 | | |Torment Resistance | 4% | 1 |Only if you don't have the Call Torment mutation | |Shock Resistance | 4% | 1 | | |Cover ground quickly | 3% | 1 | | |Call Torment | 3% | 1 |Only if you don't have the Torment Resistance mutation | +-------------------------+-------+------+--------------------------------------------------------------------------------------------------------+