crawlSS_052_EVAC.txt: Initial stats and equipment Based on Crawl Stone Soup 0.5.2 Last change: 2009-11-18 by E. Grasland (use a fixed-width font like Courier to display the tables correctly) Starting classes available for each race ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ [X] indicates that this combinaison is available and reasonably fair to play. [#] indicates that this combinaison is available but probably very challenging to play. [.] indicates that this combinaison is not allowed. +---------------+---------------------------------------------------------+ | |Fighter | | Class |: Gladiator | | |: ! Monk | | |: ! : Berserker | | |: ! : ! Paladin | | |: ! : ! : Priest | | |: ! : ! : ! Healer | | |: ! : ! : ! : Chaos Knight | | |: ! : ! : ! : ! Death Knight | | |: ! : ! : ! : ! : Crusader | | |: ! : ! : ! : ! : ! Reaver | | |: ! : ! : ! : ! : ! : Warper | | |: ! : ! : ! : ! : ! : ! Wizard | | |: ! : ! : ! : ! : ! : ! : Conjurer | | |: ! : ! : ! : ! : ! : ! : ! Enchanter | | |: ! : ! : ! : ! : ! : ! : ! : Summoner | | |: ! : ! : ! : ! : ! : ! : ! : ! Necromancer | | |: ! : ! : ! : ! : ! : ! : ! : ! : Transmuter | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! Fire Elementalist | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : Ice Elementalist | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! Air Elementalist | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : Earth Elementalist | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! Venom Mage | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : Stalker | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! Thief | | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : Assassin | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! Hunter | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : Artificer | |: ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! : ! Wanderer | |F G M B P P H C D C R W W C E S N T F I A E V S T A H A W| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Human |X|X|#|X|X|X|X|X|X|X|#|#|X|X|X|#|X|#|X|X|X|X|X|X|#|X|X|X|#| |High Elf |X|X|#|#|X|X|X|X|X|X|X|X|X|X|X|#|#|#|X|X|X|#|#|#|#|#|X|X|#| |Deep Elf |#|#|#|#|#|#|#|#|X|#|X|#|X|X|X|X|X|#|X|X|X|#|X|X|#|#|X|X|#| |Sludge Elf |#|X|X|#|#|X|X|X|X|#|#|#|X|X|#|X|X|X|X|X|X|X|X|X|#|X|X|X|#| |Mountain Dwarf |X|X|#|X|X|X|X|X|X|#|X|#|#|X|#|#|#|#|X|#|#|X|#|#|#|#|X|X|#| |Deep Dwarf |#|#|#|X|X|#|X|X|X|#|#|#|#|#|#|#|X|#|#|#|#|X|#|#|#|#|#|X|#| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |F G M B P P H C D C R W W C E S N T F I A E V S T A H A W| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Hill Orc |X|#|#|X|X|X|X|X|X|#|#|#|#|#|#|#|X|#|X|#|#|#|#|#|#|#|X|X|#| |Merfolk |#|X|X|#|X|#|#|X|X|X|X|#|#|#|X|#|#|#|#|X|#|#|X|X|#|X|X|X|#| |Halfling |#|#|#|#|#|#|#|X|X|X|#|#|#|#|X|#|#|#|#|#|X|#|#|X|#|X|X|X|#| |Kobold |#|#|#|#|#|X|X|X|X|X|#|#|#|X|X|X|X|#|X|X|X|X|X|X|#|X|#|X|#| |Spriggan |#|#|#|#|#|#|#|#|#|#|#|X|#|#|X|#|#|#|#|#|X|#|X|X|#|X|X|X|#| |Naga |#|#|#|#|#|#|#|#|#|#|#|X|X|X|#|X|X|X|X|X|X|#|X|X|#|#|#|X|#| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |F G M B P P H C D C R W W C E S N T F I A E V S T A H A W| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Centaur |X|#|X|#|X|X|X|X|X|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|X|#|#| |Ogre |#|X|X|X|#|#|X|X|X|#|#|#|#|X|#|X|X|X|X|X|X|X|X|#|#|#|X|X|#| |Troll |X|#|X|X|#|#|#|X|X|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|X|#|#| |Minotaur |X|X|X|X|X|X|X|X|X|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|X|#|#| |Kenku |X|X|X|X|#|#|X|#|#|#|#|#|X|X|#|X|X|#|X|X|X|#|X|X|#|X|X|X|#| |Draconian |#|#|#|#|X|X|X|X|X|X|#|#|X|X|#|#|X|X|X|X|X|#|X|#|#|#|#|X|#| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | |F G M B P P H C D C R W W C E S N T F I A E V S T A H A W| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ |Demigod |X|X|#|.|.|.|.|.|X|X|X|X|X|X|X|#|X|X|X|X|X|X|X|X|#|X|X|X|#| |Demonspawn |X|X|#|X|.|X|.|X|X|X|#|#|X|X|#|#|X|#|X|X|X|X|X|X|#|X|X|X|#| |Mummy |#|#|#|#|.|X|.|X|X|#|#|#|X|X|#|X|X|#|X|X|#|X|X|#|#|X|#|#|#| |Ghoul |X|#|X|#|.|#|.|X|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|#|X|#|#|#| |Vampire |#|X|X|#|.|#|.|X|X|#|#|#|X|#|X|X|X|#|#|#|#|#|#|#|#|X|#|X|#| +---------------+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ In addition, certain races are restricted toward their initial religion: - Only Hill Orcs may start as Priests of Beogh. - Demonspawns, Mummies, Ghouls and Vampire cannot start as Priests of Zin. Starting stats ~~~~~~~~~~~~~~ Mechanism ========= When you pick a character, the game determines its stats this way: 1 - Take the race base value for each stat (see table below) 2 - Add class modifiers (see table below) 3 - Give a pool of 8 potential points, or 15 for Demigods and Demonspawns 4 - Use those points to raise every stat to at least 1 4 - For each remaining point, choose randomly a stat. If this stat is under 18, or over 17 with a 50% chance, this stat will be increased by 1. If the stat is increased, one point is substracted from the pool. Stats modifiers =============== +---------------+---------------+---------------+---------------+---------+ | Race |Str base value |Int base value |Dex base value | Total | +---------------+---------------+---------------+---------------+---------+ |Human |------ 6 |------ 6 |------ 6 | 18 | |High Elf |----- 5 |--------- 9 |-------- 8 | 22 | |Deep Elf |--- 3 |---------- 10 |-------- 8 | 21 | |Sludge Elf |------ 6 |------- 7 |------- 7 | 20 | |Mountain Dwarf |--------- 9 |---- 4 |----- 5 | 18 | |Deep Dwarf |--------- 9 |----- 6 |------ 6 | 21 | |Hill Orc |--------- 9 |--- 3 |---- 4 | 16 | |Merfolk |------ 6 |----- 5 |------- 7 | 18 | |Halfling |--- 3 |------ 6 |--------- 9 | 18 | |Kobold |----- 5 |---- 4 |-------- 8 | 17 | |Spriggan |-- 2 |------- 7 |--------- 9 | 18 | |Naga |-------- 8 |------ 6 |---- 4 | 18 | |Centaur |-------- 8 |----- 5 |-- 2 | 15 | |Ogre |---------- 10 |----- 5 |--- 3 | 18 | |Troll |-------------13|-- 2 |--- 3 | 18 | |Minotaur |---------- 10 |--- 3 |--- 3 | 16 | |Kenku |------ 6 |------ 6 |------- 7 | 19 | |Draconian |--------- 9 |------ 6 |-- 2 | 17 | |Demigod |------- 7 |------- 7 |------- 7 | 21 (+7) | |Demonspawn |---- 4 |---- 4 |---- 4 | 12 (+7) | |Mummy |------- 7 |--- 3 |--- 3 | 13 | |Ghoul |--------- 9 |- 1 |-- 2 | 13 | |Vampire |----- 5 |-------- 8 |------- 7 | 20 | +---------------+---------------+---------------+---------------+---------+ +---------------+---------------+---------------+---------------+---------+ | Class | Str modifier | Int modifier | Dex modifier | Total | +---------------+---------------+---------------+---------------+---------+ |Fighter | ------- 7 | 0 | --- 3 | +10 | |Gladiator | ------ 6 | 0 | ---- 4 | +10 | |Monk | -- 2 | -- 2 | ------- 6 | +10 | |Berserker | ------- 7 | - (-1) | ---- 4 | +10 | |Paladin | ------ 6 | -- 2 | -- 2 | +10 | |Priest | ---- 4 | ---- 4 | -- 2 | +10 | |Healer | ---- 4 | ---- 4 | -- 2 | +10 | |Chaos Knight | ---- 4 | --- 3 | --- 3 | +10 | |Death Knight | ---- 4 | --- 3 | --- 3 | +10 | |Crusader | ---- 4 | --- 3 | --- 3 | +10 | |Reaver | ---- 4 | ---- 4 | -- 2 | +10 | |Warper | --- 3 | ---- 4 | --- 3 | +10 | |Wizard | - (-1) | -------- 8 | --- 3 | +10 | |Conjurer | 0 | ------ 6 | ---- 4 | +10 | |Enchanter | 0 | ------ 6 | ---- 4 | +10 | |Summoner | 0 | ------ 6 | ---- 4 | +10 | |Necromancer | 0 | ------ 6 | ---- 4 | +10 | |Transmuter | -- 2 | ---- 4 | ---- 4 | +10 | |Fire Element. | 0 | ------ 6 | ---- 4 | +10 | |Ice Element. | 0 | ------ 6 | ---- 4 | +10 | |Air Element. | 0 | ------ 6 | ---- 4 | +10 | |Earth Element. | 0 | ------ 6 | ---- 4 | +10 | |Venom Mage | 0 | ------ 6 | ---- 4 | +10 | |Stalker | -- 2 | --- 3 | ----- 5 | +10 | |Thief | --- 3 | -- 2 | ----- 5 | +10 | |Assassin | -- 2 | -- 2 | ------ 6 | +10 | |Hunter | --- 3 | --- 3 | ---- 4 | +10 | |Artificer | -- 2 | --- 3 | ---- 4 | +9 | |Wanderer | -- 2 | -- 2 | -- 2 | +6 | +---------------+---------------+---------------+---------------+---------+ HP and MP ========= Your initial max HP and MP are given by: max_hp = 10 + class modifier + race_modifier max_mp = 0 + class modifier + race_modifier (these values aren't correct later in the game, as some parameters like your experience level or you Spellcasting skill are taken in account; this is why Deep Elven Wizards may start with one more MP if they have 4 levels in Spellcasting for example) The class and race modifiers are given on the tables below: +---------------+-----------------+-----------------+ | Race | Max HP modifier | Max MP modifier | +---------------+-----------------+-----------------+ |Human | 0 | 0 | |High Elf | -1 | 0 | |Deep Elf | -2 | +1 | |Sludge Elf | 0 | 0 | |Mountain Dwarf | 0 | 0 | |Deep Dwarf | 0 | 0 | |Hill Orc | +1 | 0 | |Merfolk | +1 | 0 | |Halfling | -2 | 0 | |Kobold | -2 | 0 | |Spriggan | -2 | +1 | |Naga | +2 | 0 | |Centaur | +3 | 0 | |Ogre | +3 | 0 | |Troll | +3 | 0 | |Minotaur | +2 | 0 | |Kenku | -2 | 0 | |Draconian | +1 | 0 | |Demigod | +2 | +1 | |Demonspawn | 0 | 0 | |Mummy | +1 | 0 | |Ghoul | +2 | 0 | |Vampire | -1 | +1 | +---------------+-----------------+-----------------+ +---------------+-----------------+-----------------+ | Class | Max HP modifier | Max MP modifier | +---------------+-----------------+-----------------+ |Fighter | +5 | 0 | |Gladiator | +4 | 0 | |Monk | +3 | 0 | |Berserker | +5 | 0 | |Paladin | +4 | 0 | |Priest | +2 | +1 | |Healer | +3 | +1 | |Chaos Knight | +3 | +1 | |Death Knight | +3 | +1 | |Crusader | +3 | +1 | |Reaver | +3 | +1 | |Warper | +2 | +1 | |Wizard | -2 | +5 | |Conjurer | 0 | +3 | |Enchanter | 0 | +3 | |Summoner | 0 | +3 | |Necromancer | 0 | +3 | |Transmuter | +2 | +1 | |Fire Element. | 0 | +3 | |Ice Element. | 0 | +3 | |Air Element. | 0 | +3 | |Earth Element. | 0 | +3 | |Venom Mage | 0 | +3 | |Stalker | +2 | +1 | |Thief | +3 | 0 | |Assassin | +2 | 0 | |Hunter | +3 | 0 | |Artificer | +3 | +1 | |Wanderer | +1 | +1 | +---------------+-----------------+-----------------+ Other stats =========== Your hunger status starts at satiated (6000 pts). Your initial experience pool (for skills increases) starts at 25. Your initial piety depends on your class: * 45 for Priests * 28 for Paladins * 35 for Berserkers * 28 for Death Knights following Yredelemnul * 55 for Healers * 25 for Chaos Knights following Makhleb * 38 for Chaos Knights following Lugonu * 100 (Neutral) for Chaos Knights following Xom * 0 otherwise (since you're an atheist) Starting inventory ~~~~~~~~~~~~~~~~~~ Money ===== Depending on your class, you are granted the following amount of gold: - 2d100 for Healers and Thiefs - 2d50 for Wanderers, Warpers and Assassins - 0 for Paladins and Monks - 2d20 for other classes Food ==== Spriggans receive a potion of porridge. Vampires receive a potion of blood. Hill Orcs, Kobolds receive a meat ration. Ogres and Trolls receive 2 meat rations. Centaurs receive 2 bread rations. Other species (except Mummies and Ghouls) receive a bread ration. Other Equipment =============== Deep Dwarves receive 2 potions of healing, 2 potions of heal wounds and a wand of healing with 3 charges. In addition, characters receive the following class- and race-dependent items: +---------------+---------------------+--------------------------+--------------------------------------------------------------------------------+ | Class |Weapon |Body armour |Other | +---------------+---------------------+--------------------------+--------------------------------------------------------------------------------+ |Fighter |+0 choice(*1) |+0 scale mail(#1) |+0 shield(&1) | |Gladiator |+0 choice(*2) |+0 leather armour(#2) |+0 shield(&1), +0 helmet(&2), 4 +0 throwing nets (&3) | |Monk |(none) |+0 robe | | |Berserker |+0 hand axe |+0 animal skin | | |Paladin |+0 falchion |+0 ring mail(#1) |+0 shield(&1), 1 potion of healing | |Priest |+0 quarterstaff(*3) |+0 robe |2 potions of healings (priests of Zin only) | |Healer |+0 quarterstaff |+0 robe |1 potion of healing, 1 potion of heal wounds | |Chaos Knight |+1d3/+1d3 choice(*1) |+0 leather armour(#1)(#3) | | |Death Knight |+0 choice(*1) |+0 leather armour(#1) |Book of Necromancy (except for followers of Yredelemnul) | |Crusader |+0 choice(*1) |+0 leather armour(#1) |Book of War Chants | |Reaver |+0 choice(*1) |+0 leather armour(#1) |Book of Conjuration (Fire or Ice) | |Warper |+0 choice(*1) |+0 leather armour(#1) |Book of Spatial Translocations, 1 scroll of blinking, 2d10+10 +0 darts | |Wizard |(none) |+0 robe |+0 wizard hat, Book of Minor Magic (Fire, Ice or Summonings) | |Conjurer |(none) |+0 robe |Book of Conjuration (Fire or Ice) | |Enchanter |+1 short sword(*4) |+1 robe |Book of Charms, 2d8+8 +1 darts | |Summoner |(none) |+0 robe |Book of Callings | |Necromancer |(none) |+0 robe |Book of Necromancy | |Transmuter |(none) |+0 robe |Book of Changes, 3d4+6 +0 arrows, 2 potions of confusion, 1 potion of poison | |Fire Element. |(none) |+0 robe |Book of Flames | |Ice Element. |(none) |+0 robe |Book of Frost | |Air Element. |(none) |+0 robe |Book of Air | |Earth Element. |(none) |+0 robe |Book of Geomancy, 20 +0 stones | |Venom Mage |(none) |+0 robe |Young Poisoner's Handbook | |Stalker |+1d3/+1d3 dagger(*5) |+0 robe |+0 cloak, Book of Stalking | |Thief |+0 short sword |+0 robe |+0 hand crossbow, +0 cloak, 2d10+10 +0 darts | |Assassin |+1d3/+1d3 dagger(*5) |+0 robe |+0 blowgun, +0 cloak, 2d5+5 poisoned needles, 1d4 curare-tiped needles | |Hunter |+0 dagger(*6) |+0 leather armour(#2) |A ranged weapon depending on your race(&4) | |Artificer |+0 dagger |+0 leather armour(#1) |1 wand of your choice (15 charges)(&5), 1 wand of random effects (15 charges) | |Wanderer | (special, see below) | +---------------+---------------------+--------------------------+--------------------------------------------------------------------------------+ (*1) To be chosen among Short Sword, Mace, Hand Axe or Spear. Mace is replaced by Ankus for Ogres, Spear by Trident for Merfolks; Trolls and Ghouls may in addition select "Claws" (in which case they will simply start unarmed). (*2) To be chosen among Short Sword, Mace, Hand Axe or Trident. Mace is replaced by Ankus for Ogres, Trident by Spear for Halflings, Kobolds and Spriggans. (*3) Followers of Beogh receive a +0 hand axe instead. (*4) Spriggans receive a +1 dagger instead. (*5) The sum of tohit and damage of the dagger is equal to 4. (*6) Dwarves, Hill Orcs, Centaurs and Ogres receive a +0 hand axe instead. Trolls and Ghouls receive nothing. (#1) Spriggans, Ogres, Trolls and Draconians receive a robe instead. (#2) Spriggans, Ogres, Trolls and Draconians receive an animal skin instead. (#3) +1d3 instead of +0 for followers of Xom. (&1) Spriggans receive a +0 buckler instead. (&2) Except for Spriggans, Ogres, Trolls, Draconians and Kenkus. (&3) Halflings, Kobolds and Spriggans receive 2d10+10 +0 stones instead. (&4) Sludge Elves, Hill Orcs and Merfolks get 6 +0 javelins and 2 +0 throwing nets. Trolls and Ogres get 5 +0 large rocks and 3 +0 throwing nets. Halflings and Kobolds get a +0 sling and 17-51 +0 sling bullets. Dwarves get a +0 crossbow and 16-36 bolts. Others races get a +0 bow and 16-36 arrows. (&5) To be chosen among Enslavement, Confusion, Magic Darts, Frost or Flame. A rod of striking with 8 charges may be chosen instead. Wanderer are categorized "Fighter" if they have at least 1 level in Fighting or a total of 3 levels in weapon skills, or "Generic" else. Wanderer Fighters receive: - a +0 piece of armour among ring mail (if they have at least 1 level in Armour), buckler (if they have at least 1 level in Shields but in neither Armour nor Staves), cloak, boots, gloves and helmet (if the last two conditions were not met), - a +0 weapon in the skill in which they have the highest level, - 3 random identical potions (healing, heal wounds, speed, might or berserk rage) if their armour wasn't a buckler or a ring mail and their weapon wasn't a hand axe, a quarterstaff or a short sword. Wanderer Generics receive: - a +0 weapon in which skill they have the highest level, - a +0 robe - a +0 random secondary armor among cloak, boots, gloves and helmet - 3 random identical potions (healing, heal wounds, speed, might or berserk rage) For all classes, if you are an Elf, a Dwarf or an Orc, your armours and weapons are changed (if possible) to the corresponding elven/dwarven/orcish version. Starting knowledges ~~~~~~~~~~~~~~~~~~~ Items appearence ================ All characters automatically recognize the items in their starting inventory. In addition: - Vampires recognize potions of coagulated blood - Stalkers, Assassins and Venom Mages recognize potions of poison - Transmuters recognize potions of water - Artificers recognize scrolls of recharging (unless they chose a rod of striking as a starting wand) Spells ====== Some classes already know a spell from their starting spellbook : +-------------------+--------------------------+ | Class | Starting spell | +-------------------+--------------------------+ |Fighter | - | |Berserker | - | |Gladiator | - | |Paladin | - | |Crusader | - | |Death Knight | Pain (*) | |Chaos Knight | - | |Reaver | Magic Dart | |Healer | - | |Priest | - | |Assassin | - | |Thief | - | |Stalker | Sting | |Hunter | - | |Warper | - | |Monk | - | |Transmuter | - | |Wizard | Magic Dart (**) | |Conjurer | Magic Dart | |Enchanter | Corona | |Fire Elementalist | Flame Tongue | |Ice Elementalist | Freeze | |Air Elementalist | Shock | |Earth Elementalist | Sandblast | |Summoner | Summon Small Mammal | |Venom Mage | Sting | |Necromancer | Pain | |Wanderer | - | +-------------------+--------------------------+ (*) Only if you're not a follower of Yredelemnul. (**) Replaced by Summon Small Mammal if you started with a Book of Minor Magic of summoning. Skills ====== The following values are only exact for a character with a rate of learning of 100 for each skill (i.e. Human, except for Spellcasting and Invocation). For other characters, the number of levels is increased/decreased according to their rate of learning. For example, a Deep Elf Fighter should start with 3 levels in Fighting, 3 in Dodging and 3 in Unarmed Combat; as he has a rate of learning of 150, 70 and 130 respectively in these skills, he starts in reality with 3*(100/150) = 2 levels in Fighting (i.e. 2 (9) in the skill menu), 3*(100/70) = 4.23 levels in Dodging (i.e. 4 (6) in the skill menu) and 3*(100/130) = 2.31 levels in Unarmed Combat (i.e. 2 (5) in the skill menu) instead. +---------------+---------------------------------------------------------------------------------------------------------------------------------+ | Class |Skills | +---------------+---------------------------------------------------------------------------------------------------------------------------------+ |Fighter |Fighting(3), Shields(2), Weapon(#1)(2), Armour(#2)(3) |Gladiator |Fighting(2), Shields(2), Weapon(#1)(3), Dodging(2), Unarmed Combat(2), Throwing(2) |Monk |Fighting(3), Dodging(3), Unarmed Combat(4), Stealth(2) |Berserker |Fighting(3), Weapon(#1)(3), Dodging(2), Armour(#3)(3) |Paladin |Fighting(2), Shields(2), Long Blades(3), Invocations(2) |Priest |Fighting(2), Weapon(#1)(3), Dodging(1), Invocations(5) |Healer |Fighting(2), Staves(3), Dodging(1), Invocations(4) |Chaos Knight |Fighting(3), Weapon(#1)(2), Armour(1), Dodging(1), Invocation(2)(#4) and one more level in Armour or Dodging (equal chance) |Death Knight |Fighting(2), Weapon(#1)(2), Armour(1), Dodging(1), Invocation(3)(#5) |Crusader |Fighting(3), Weapon(#1)(2), Armour(1), Dodging(1), Spellcasting(2), Enchantments(2) |Reaver |Fighting(2), Weapon(#1)(3), Armour(1), Dodging(1), Spellcasting(1), Conjurations(2) |Warper |Fighting(1), Weapon(#1)(3), Armour(1), Dodging(2), Spellcasting(2), Translocations(3), Darts(1) |Wizard |Dodging(2), Stealth(2), Spellcasting(3), Translocations(1), Magic(1+1)(#6) |Conjurer |Dodging(2), Stealth(2), Spellcasting(1), Conjuration(4) |Enchanter |Short Blades(1), Darts(1), Dodging(2), Stealth(2), Spellcasting(1), Enchantments(4) |Summoner |Dodging(2), Stealth(2), Spellcasting(1), Summonings(4) |Necromancer |Dodging(2), Stealth(2), Spellcasting(1), Necromancy(4) |Transmuter |Fighting(1), Unarmed Combat(3), Dodging(2), Spellcasting(1), Transmutations(2) |Fire Element. |Dodging(2), Stealth(2), Spellcasting(1), Conjuration(1), Fire Magic(3) |Ice Element. |Dodging(2), Stealth(2), Spellcasting(1), Conjuration(1), Ice Magic(3) |Air Element. |Dodging(2), Stealth(2), Spellcasting(1), Conjuration(1), Air Magic(3) |Earth Element. |Dodging(2), Stealth(2), Spellcasting(1), Conjuration(1), Earth Magic(3) |Venom Mage |Dodging(2), Stealth(2), Spellcasting(1), Poison Magic(4) |Stalker |Fighting(1), Short Blades(1), Dodging(#7)(1), Stealth(#7)(2), Stabbing(#7)(2), Poison Magic(1), Enchantments(1) |Thief |Fighting(1), Short Blades(2), Dodging(#7)(2), Stealth(#7)(2), Stabbing(#7)(1), Traps&Doors(2), Crossbows(1) |Assassin |Fighting(2), Short Blades(2), Dodging(1), Stealth(3), Stabbing(2), Darts(2) |Hunter |Fighting(2), Dodging(2), Stealth(1), Bows(#8)(4) |Artificer |Fighting(1), Dodging(2), Stealth(1), Traps&Doors(3), Evocations(4) |Wanderer |(special, see below) +---------------+---------------------------------------------------------------------------------------------------------------------------------+ (#1) Short Blades, Axes, Maces&Flails or Polearms depending on your starting weapon (#2) Spriggans, Ogres, Trolls and Draconians receive Dodging instead of Armour (#3) Spriggans, Ogres, Trolls and Draconians receive Armour(1) and one more level in Dodging instead of Armour(2) (#4) Replaced by one more level in Fighting for followers of Xom (#5) Replaced by Spellcasting(1) and Necromancy(2) for Death Knights using Death Magic (#6) Conjuration(1) and Fire Magic(1) if you start with a Book of Minor Magic of fire, Conjuration(1) and Ice Magic(1) if you start with a Book of Minor Magic of ice, Summonings(1) and Enchantments(1) if you start with a Book of Minor Magic of summonings. (#7) Plus one more level in Dodging, Stealth or Stabbing (equal chance) (#8) Replaced by Throwing for Sludge Elves, Hill Orcs, Merfolks, Trolls and Ogres, by Slings for Halflings and Kobolds and by Crossbows for Dwarves. The skills of a Wanderer are all chosen randomly (no more than 2 levels in a given skill, 1 in magic skills) 2 levels are distributed among Darts, Throwing, Armour, Dodging, Stealth, Stabbing, Shields, Traps and Doors, Unarmed Combat, Invocations or Evocations. 3 more levels are distributed among the previous skills list plus Fighting, Short Blades, Axes, Maces and Flails or Polearms. 3 more levels are distributed among the previous skills list plus Slings, Bows, Crossbows, Spellcasting, Conjuration, Enchantments, Fire Magic, Ice Magic, Air Magic and Earth Magic. 2 more levels are distributed among the previous skills list plus Summonings, Necromancy, Translocations, Transmigration, Divinations and Poison Magic. Invocation is removed from the list for Demigods, Armour for Spriggans, Ogres, Trolls and Draconians. Acknowledgments ~~~~~~~~~~~~~~~ Thanks to Jukka Kuusisto for his corrections.